All-around calculator by APMIIIB
All Damage Calculator Time Calculator Force Calculator (beta) Process Calculator (beta) Gifting Tool
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Total damage calculation.
Copy starting from the first entry, not with the headers "Rank Name Damage". Else, it will fail.

%
Check damage ranking of
name/value

Automatic
Hatchling Swarm
Chimera
Tremor Wyrm
HP left when nuked:
%
Xeno Mothership
Zzzz....

Graph data (automatically)
Data graph:

 Time Left Calculation.
Energy: / ....
Stamina: / ....
Initial time left: min s ....

Beta function in the works: force power calculator.
I'll work its functionality for Internet Explorer and other features later.... (Feel free to comment.)
Source information: Blem's site: wm.blem.org
Note: Some scripts might take long to execute. If so, uncheck the "Auto update" box so those scripts won't execute at your every click.
Average damage. Sources:

Forces Table Auto update.

Armored Bloodthirsty Flying Infantry Naval Robotic Unique Xeno None/NOT
Override Unique restriction.

Custom Formation
Total Attack: 0
Total Defense: 0
Bonus Health: 0
Income: 0
Extra Damage: 0 - 0
Ave Damage: 0
Recovery: 0

Formations:
List

Custom Formation
/ /
Commanders x?
fsdfsdf

Units x?

Structures x?

Reinforcements x?

Presently functioning function in the works/improvement: Process calculator
Use this to calculate the statistics of each of your units' processes.
Save your log somewhere if you want to use it again next time.


Show

Arrange by average/graph vs. battles progression of
processes per chance damage per chance damage per process
"x###" represents number of chances to process, not number of units. Ex: 3 Mechs, 3 battles: 3*3 = 9 chances

Keep track of how many gifts people send you. Generate a script that you can enter the Address Bar while in "Click Here if your Friends List is blank (...&bigList=1)" page to automatically select specific people at once.

!


frRL=frR.length; fL=document.getElementById("friends").childNodes; for (var fr=0;fr<fL.length && frR.length>0;fr++) { for (var frL=0;frL<frR.length;frL++) { if (fL[fr].innerHTML.toLowerCase().indexOf(frR[frL].toLowerCase()) != -1) { fs.click(fL[fr]); frR.splice(frL, 1); break; }; }; }; if(frR.length>0) { alert("Gift fail: "+frR); }; alert((frRL-frR.length)+" friends found.");