Invader Zim

Seriously,  have you seen this show.  Instant classic.  Well we just can't stay away from this one, so many possibilities, so many unsuspecting worm babies.

In this 256 color point and click adventure created using AGS.   You will take control of Gir in an attempt to rescue a captured Zim, but wait the Tallest have a plan for you as well and according to Paragraph 15 subsection z376 article b12 of subparagraph 4 line 15 of the Irken Invader Combat Procedure Manual ... "In the event that said Irken Invader shall become compromised, meet their demise, or otherwise become incapacitated, then all available uncompromised functioning resources shall convert to Attack Plan: Alpha Omega Prime DIrective.


Screen Shots

Because  this game uses resources that enable screenshots to be used as backgrounds is creating for me a hard time to create my own.  We will not display any artwork that is not directly created by us.  As these become available they will be posted hasted.



Sound Clips

At the  crossroads, do we rerecord all lines of dialog attempting to recreate the voices of the show's characters or do we use actual clips from the show and reconstruct to create new conversations?  Both options have their drawbacks: can I make myself sound like everybody from the show or tolerate miscellaneous, from original recording, background sounds heard during speech playback.

Invader Zim... "I love you."




Characters




Copyright © 2004 Empty SAC Productions All rights reserved.

This site is hosted for free by FreeWebs.com.

Empty SAC Productions is not affilliated with any entity or corporation who may claim rights to any borrowed characters, images, or sounds. Empty SAC Productions does not create retail titles, and all of ESP's creations are free of any charges.
  Site Map  
 Home
    About ESP
    Why Donate
 Game Creation
    SB AdventurePants
    The Search
    Invader Zim

 Video Creation
    He-Man

 Music Creation


Questions, comments, concerns
Send me E-Mail!
Visitors to this Site